Winning Strategy and Tactic s of Backgammon
Like chess, backgammon do applies opening theories and middle game strategies which enable a player to have a positive outcome of the game. The opening theory may not be as deep compared to chess but middle game tactics and strategies in backgammon is quite concrete relying solely on combining and switching moves that adapts to the game changing conditions.
Players need to know some common backgammon strategy to have a better change of winning. The most basic strategy is to avoid being trapped, hit, or being held to a stand-off by the opponent. A player leading the race may apply a "running game" a tactic or strategy of maximum use of the board for fast and quick moves. If somehow this ploy fails, a player may use the "holding game" strategy of backgammon. The idea is to have an "anchor" or having control of your opponent board. As game continues, it is advantageous for the player who has a point to create other strategies tactics such as hitting his rival blot from an anchor or changing the game's pace into a running one.
Another strategy or tactic to apply is to build a prime or walls of checkers covering some consecutive points or applying a "priming game". This blocks opposing checkers and may halt checker movement for a time. Generally a checker trapped more than a six-point prime is held captive until an opponent breaks the prime. A strategy called "blitz" will follows ensuring that while the opponent's bar is in-check the whole home board must be covered as fast as possible. A player can win the game by applying a running game whenever an opponent has difficulty returning from the bar.
A "backgame" is a backgammon tactic of putting two or more checkers on the home board of one's opponent and at the same time preparing to have a prime on your Since anchors hindered your opponent checkers a possible hit or hits may occur as the checkers move home.
"Duplication" means the arrangement of checkers wherein one player needs to throw the dice the same number of times as his opponent but having different results.
Several backgammon positions require knowing a player's race standing and a "pip count" needs to be applied. "Pip count" is the minimum number of dice throws a player can make to make his checkers move around the board or off the board. Pip count is commonly used to determine race advantage of the leader.